Sorry about constantly messing with the layout... I just nearly got done and they released an update to the software...

Archive for the ‘Articles’ Category

Blades of Glory Review

Saturday, May 5th, 2007

When the born to win “good guy” skater Jimmy MacElroy (played by Jon Heder) wins gold he has to share it with the “naughty lady-chaser” Chazz Michael Michaels (played by Will Ferrell). Their rivalry bursts out into a fist fight on the top step of the medal podium, the resulting ban from skating meaning both skaters soon hit rock bottom.

As you watch the two main characters in amusing situations trying to make money and survive outside of skating, things settle down until a crazed fan tells the pair that they could compete as a couple.

Things get funnier as you see the couple having to touch each other in places they really don’t want while being spied on by the “evil skating pair” who do not want them to win.

Everything comes to a head at the next championship, where the male couple compete against the evil couple for the gold medal…

This movie is very funny and is well worth going to see. The plot does struggle at times but the laughs keep coming… Sorry there’s not much information in this review, but I don’t want to spoil anything!

Click here to buy Blades of Glory.

Turistas Review

Monday, April 2nd, 2007

As a group of travellers go through the Brazillian country in a ricketty bus at all-too fast a speed, you watch as the over-protective brother, sister, her slutty friend and a couple of English idiots survive a bus accident. Rather than deciding to wait for the next bus, the group decide to wander down to the nearby beach and find a club there serving drinks! They swim, drink, are drugged then robbed.

They wander through the jungle, somehow finding the town where all those who robbed them live. Eventually, they find Kiko, a resident they had made friends with the night before and he leads them out of the town towards his “Uncle’s House”. We then see the baddie doctor, who mentions Kiko and that’s when you get the idea something isn’t right…

The group are taken through the jungle by Kiko, covered in insects and all that good stuff, until they walk into a clearing where there’s a beautiful waterfall. Kiko dives from the top and they all go swimming, before Kiko decides to take them swimming through underwater caves and as they reach the end cave, they emerge into a beautiful covered water pool. It is here where Kiko decides he actually likes these people and says “Maybe we should go back to the town”… The stupid traveller’s of course don’t want to go back to the town, they’d rather march on towards Kiko’s “uncle” and their death…

One of the English traveller’s wants to learn how to dive off the waterfall like Kiko did previously and invites Kiko to show him again, Kiko jumps into the water and cracks his head on a rock. Somehow the traveller’s walk straight to his “uncle’s” house (how did they know how to get there?) and staple his head shut and Kiko walks in a daze, before laying down on a bed. The traveller’s wander around the house, noticing belongings from “every nationality on earth” including passports, but for some reason are not worried by this… Then baddie doctor arrives. His “thing” is stealing organs from the rich traveller and giving them to poor Brazil’s public hospitals…

The only gory scene (in a film that was marketed as a very gory movie) is when a girl is opened up by the baddie doctor and had her liver and such removed while under just minor sedation.

The movie then turns silly, as we see the traveller’s attempt to escape from a cage, in the rain and at night. Eventually a couple of them die during the escape but three do make it back to the waterfall. Kiko gets killed somewhere along the way and then in a stupidly long scene where you can’t tell who’s who and you stop really caring, you see arms and legs flapping about in darkness as they attempt to escape. The real problem is that you know they are trying to escape, but who from? It’s not possible to follow this scene and it just seems absolutely stupid - and waaaay too long.

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In the end, baddie and over-protective brother face each other while brother tries to protect sister and his prospective new girlfriend. The baddie has a gun, but guess who wins?

The ending of this movie, sucks… After that long drawn out underwater sequence, it just ends and you think “huh?”… Not a good ending. Great first half to the movie and it sets up the story well, but the rest of the story is waaaay too short (except the water bits).

IMDB. Buy from Amazon.

Austin Cooper S Racing Review

Saturday, March 24th, 2007

Austin Title

Installation:
Fairly straightforward and easy but a bit too complicated for some users with choices of Typical, Full or Custom. Hard drives are not small enough anymore to need this many options for a game that installs (with “full” option) to take up just 280MB, are they?

After the installation routine, you click the icon to start playing and are presented with a video/graphics setup window. The first thing I noticed was how many options there were in the resolution dropdown (once you click the “display all available modes” checkbox). My widescreen monitor resolution of 1920×1200 is supported.

Austin 1
Austin 2

Above: Resolution options for
the game are limited.

Left: Most modern PC’s can easily handle the additional graphics
options made available when
you click “advanced”.


Gameplay
Well for an adult, this game isn’t too interesting. It’s easy to win and it’s annoyingly easy to get stuck…

Austin Stuck
Getting stuck behind objects is just one of the annoyances to this title…

For kids, this is a fun game with quite a few options heading into a race. There really is nothing more to be said - and that’s not good!

Enter race Enter race 2 Enter race 3

Graphics
One of the first things I noticed was that in the menu system, some text runs off the page. This is probably due to my use of a widescreen monitor, I wouldn’t expect to see this issue on a 4:3 ratio. Overall the graphics are really nice, they are sharp, the models are good and the tracks are well represented.

Controllers
Austin Control MenuYou are able to setup an interface device (like a steering wheel or joystick) to play the game, but I feel for this kind of game there is no advantage in terms of enjoyment or control in doing that. The keyboard controls function very well and are easily reached even by the smallest hands.

Sound
Austin Sound MenuThe audio is good enough, nothing more. It’s hard to see that this title is so new, because frankly it sounds about 10 years old… Music is pretty much what you would expect from this friendly arcade racer but I can’t help feeling like I am walking around a fashionable high street clothing store while I listen to it? The only adjustments available for the sound is the volume of the music and sound effects, this is done via the in-game menu.

Features: Saving the game
The game comes with a fantastic save game archive. There is plenty of room to save your games and those of all your friends and family. A nice touch is the autosave features, meaning even small children are able to race without worrying or even really needing to know how to save their progress.

Save areas

Pros
Licensed Mini Cooper race cars.
Very nice graphics.
Multiple save areas along with automatic game saves, ideal for family play.

Mixed
Gameplay can go up or down with this one…

Cons
Not really that interesting.
The sound… Oh god, the sound…
Minor Issue: Text runs off the page on some menu areas when played using a widescreen monitor.

Official Screenshots
Mini 1 Mini 2 Mini 3 Mini 4
Mini 5
Mini 6

Silent Hunter IV: Wolves of the Pacific Review

Friday, March 23rd, 2007

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I’m going to be blunt. Development studios have got to stop releasing unfinished products just so they can meet their release date. Ubisoft have released an unfinished product here and just days after release, they had a patch ready to go that still didn’t sort the problems. Ubisoft were obviously not prepared to wait for another month so the development team could get this patch into the release version and Ubisoft have released what in my opinion is a beta product not in any way ready for release. Before playing Silent Hunter 4 you must install the 1.1 patch or it is not worth buying (even with the 1.1 patch it is not a more immersive and comprehensive simulator than Silent Hunter 3 was), this review is of the 1.1 version.

Installation

…takes forever! I realise there are probably a lot of compressed textures on that DVD but, my god! The only thing I have ever known be more scary was opening the Monkey Island II box to see 11 (e-l-e-v-e-n) floppy disks inside it… You are treated to a few nice screens from the sim during the installation though, which is nice. I decided not to install “GameShadow” as although it probably is the best way to ensure the sim stays up-to-date, I am expecting Silent Hunter 4 may get just as many community made modifications as Silent Hunter 3 did, in which case, I don’t want my installation broken because GameShadow decided to update the sim for me.

Menus/User Interface/Settings/Graphics

When you first run the sim of course the first thing you see is the intro sequence which, to be honest, seems weird. It is very artistic and I love that the Silent Hunter 3 and 4 titles had good enough graphics to have the intro video produced from them, but it still seems weird. Maybe it’s the voice of the person reading the poetry? You can see the intro sequence (which remember, is all in-sim graphics) below…

sh4_mainmenu.jpgOne thing that really annoys me lately are loading times (58 seconds on my machine between the intro sequence and the main menu). Why is it that this sim decided to show me an intro sequence, THEN load what it needs to display the main menu to me? Why can’t a low priority pre-load kick in during the intro sequence? Sure, after the first few times you see it, that intro sequence is going to get skipped, but it’d be nice, wouldn’t it? Na, I guess I’m being silly, nobody will watch the intro more than once…

The first place I went to (and any other player should go to) is the options screen. You are able to modify sound, graphics and gameplay options there. My resolution wasn’t properly implemented so I had to go and switch for a widescreen resolution in the graphics menu, other than that the default settings seem pretty good but below you can see what I set my options to to test the sim.

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sh4-survivor.jpgThe museum is normally the section on the menu I would use to setup my graphics but the problem I had with how I setup the menus was that, it looked crap. Right from the off, Silent Hunter 4 was less graphically impressive than Silent Hunter 3 and was so dark by default that for the first time ever with this laptop, I needed to adjust gamma settings! After sorting out my options and finally getting SH4 looking any good whatsoever, I took a look around the available models in the museum. I was surprised to see that there are things in the museum that don’t work (did this make it past the beta testers?) such as “survivors”. Along with that slight problem, the menu system for the museum is extremely annoying and completely lacks even a pinch of user friendly design.

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sh4-subschool1.jpgIt was while running the submarine school that I found myself becoming increasingly frustrated at Silent Hunter 4 again as you are taken throught he familiar guides as seen in Silent Hunter 3 of navigation, defense (flak and anti-aircraft guns), torpedo attack and of course a full convoy attack. The school was great, but my main frustrations came from the graphics settings I had to sort out before I could complete any tasks… How can it be that Silent Hunter 3 simply installs and runs - and runs perfect, yet Silent Hunter 4 requires a massive amount of work on my part playing with settings before I finally settle on something that frankly doesn’t look as good as Silent Hunter 3 to me? Why is it that the best resolution textures look washed out? Why is it that the game looks better to me with less features turned on?

sh4-subschool2.jpg

sh4-2007-03-22-15-03-13-69.jpgMoving into the career section, I setup my profile and obviously want an easy ride first time around, so I give myself 5000 renown… If only I had known how little time that would actually last me! I started off based at Pearl Harbor and after a little movie giving some background on the progress of the war, I was put forward into “the office.”

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sh4-2007-03-22-15-08-55-22.jpgJust like in Silent Hunter 3, the office is your base of operations, you click on the submarine on the desk to fit your sub’ with new equipment, you click the picture of your crew to dismiss/promote etc. It is fairly straightforward except now, different to Silent Hunter 3, this section is huge. Obviously in the two years between 1939 and 1941, submarining progressed a long way, because the American’s had much more arms at their disposal than the German’s did in ‘39 (when Silent Hunter 3 begins). The crew section alone is where I spent all of my 5000 starting renown (renown is a figure awarded to you based on performance and you “buy” crew and upgrades with it). Before the mission begins you are once again given some background on your mission, which as you can see, can be very different to the missions available in Silent Hunter 3. I do like also that with some missions you are given the choice of whether you want to start inside or outside the harbour.

Now at this point I should say that, if you have a legal copy of the sim and would like to use a cd crack (a replacement “exe” file that allows you to not have to use your DVD and keep it safe), don’t do. When you use a cracked exe, the copy protection causes some very strange bugs that Ubisoft say they will not correct. Here are some shots I took of the crew while trying a cracked exe:

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At first the User Interface in the submarine can be a little confusing and doesn’t seem too friendly, but after some time you do get used to it and the layout I now prefer over Silent Hunter 3. What I don’t understand is why the User Interface is full of bugs and has a really huge lack of features, especially when (once again) Silent Hunter 3 made them available. For example, if you want to raise the periscope a little, you can’t do it from the menu, you have to use Pg Up and Pg Dn, when you accelerate to the maximum time on the map, the figure of acceleration leaps out of it’s placement box and onto the map! These are little bugs that show me that either the beta test team was too small, or the developer was rushed…

Command Room:

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sh4-2007-03-23-10-13-44-68.jpg

Map, Periscope, Radar, Sonar:

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sh4-2007-03-23-10-15-52-32.jpg

Bridge:

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sh4-2007-03-23-10-15-00-27.jpg

Deck Gun, Flak Gun:

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sh4-2007-03-23-10-15-32-07.jpg

Weather:

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sh4-2007-03-23-10-41-36-68.jpg

Submarine Management, External Camera:

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sh4-2007-03-23-10-27-20-94.jpg

Running a mission in a career is one of the most wonderful things about the Silent Hunter series. If you manage to get immersed into the sim and keep up with when things happen it’s also extremely educational. I found myself learning the Pacific area map fairly quickly and that’s great because I frankly had no idea where things were. I also found myself taking note of what happened, and when, because it’s obviously an excellent lesson on World War II.

Before each mission you get your briefing and choice of start location. After that, you’re placed in your Submarine.

With Silent Hunter 4, there are a number of new things, but it is essentially the same as Silent Hunter 3 in terms of gameplay. First thing I noticed on leaving port was the anchor icon at the top right, which allows you to auto dock at the base closest to you (you can’t do the trick you did with SH3 where you’d be able to dock while in enemy waters anymore, you have to sail all the way home too!) First thing you have to do is set your route, then you can sit back and relax…

sh4-2007-03-23-07-30-45-72.jpg

When you are at your location and on “hunt”, that’s when things really get interesting. There is a series of screenshots below of a ship sinking, a new addition to Silent Hunter 4 is “survivors”, although it doesn’t work for me yet (in version 1.0 or 1.1), you can rescue them if you want. Shortly before the ship explodes, the moving figures on the deck of the ship actually fall over and die… I laughed when I first saw it! Also, there is visible 3D damage, in a shot below you can see a huge hole in the side of the ship…

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The survivors are not just coming from the ships, they also come from the air. In the screenshots below you can see that an ejected pilot floats in the water waiting for rescue…

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So there you have it. Silent Hunter 4 is SH3 with a lot of added features and obviously a different theatre of war. While it is extremely enjoyable to play, it is extremely hurtful to see it all dissapear when the sim crashes back to the desktop and you had forgotten to save it. It is a better sim than Silent Hunter 3 but right now you cannot see the pretty graphics through the fog of frustration…

Issues

The simulation really doesn’t like to be alt-tabbed (minimised). It crashes very, very often and I find this troubling because Silent Hunter 3 didn’t have that problem. Once when I tried to minimise the graphics options menu after taking a screenshot, the entire system locked up the instant I pressed the Alt key. Upon reboot my system couldn’t even detect my external USB Creative Soundblaster Live! (which was a bit of a concern). I had to unplug the device, plug it back in and then reinstall the drivers… I often minimise things and it’ll be difficult to remember not to do it here. I assume the bug here is with my soundcard but it’s astonishing this wasn’t picked up on in beta testing. With the 1.1 patch you also crash out of the game by pressing “A” and sometimes the sim crashes when you have done nothing wrong at all.

sh4_resolutionproblem.jpgBy default the simulation does not recognise that I have a widescreen monitor and proudly sets resolution of 1024×768px, 4:3 on my 1920×1200px, 16:10 (or 8:5 as it is in the sims graphics menu) resolution monitor. This can be changed but it’s certainly a little weird that it isn’t put on an 8:5 ratio when it is able to detect you have an 8:5 ratio monitor. The really strange thing is that reading the Ubisoft forums I found that the game was designed and built around a resolution of 1024×768, just like Silent Hunter 3 was… When you change the resolution above 1024×768, only the User Interface changes, the sim simply “stretches”… With Silent Hunter 3 you had no option of higher resolutions and there was a reason: The sim looks worse at higher resolutions, not better, and it is the same with Silent Hunter 4 - so why give us the option?!

Final Thoughts

A bug ridden piece of software at the moment that lacks any improvement over Silent Hunter 3 except some new mission types and better graphics (if you are able to configure them properly). The saving grace is that Ubisoft’s Silent Hunter team have a great track record for fixing bugs with their patches and they will most likely get it right in the end, the problem is that I don’t think I should be doing their beta testing for them and pay for the product too. My advice is to enjoy Silent Hunter 3 until the bug reports die down… But if you do decide to go ahead and buy Silent Hunter 4, set the resolution to 1024×768 and save the game regularly because if you don’t, you may just lose it over, and over, and over again…

Running Silent Hunter 4 on a Dell XPS Gen 2/M170:

1. Set your desktop resolution to a 4:3 ratio, such as 1024×768px (*not needed for window mode).
2. Ensure desktop scaling is enabled (if it is, you will see black bars at the left and right side, *not needed for window mode).
3. Run Silent Hunter 4 and setup the graphics options as follows:
      Resolution: 1024×768px (the sim is built to use this resolution)
      Ship 3D Damage: Full
      Character Detail: Full
      Particles Density: Full
      Terrain Objects Density: Full
      Terrain Objects LOD Size: Full
      Gamma: Just right of half way
      Window Mode: Either, but On is more stable (see steps 1 and 2 above also)
      Post Process Filters: Either, whichever you like more
      Full Scene Glare: On
      Light Shafts: On
      Environmental Effects: Off (system can’t handle it)
      3D Ship Wakes: On
      Detailed Wave Ripples: On
      Ship Normal Maps: On
      Ship Caustic Effects: On
      Texture Quality High: On

iPod Shuffle 2nd Generation Review

Thursday, March 22nd, 2007

Contents

iPod Shuffle, USB “Shuffle Station”, Headphones, L.E.D. Recognition Card, Four Headphone Foam Covers, Two “Apple Stickers”, Mini-Manual, Product Info Booklet.

The Looks

The packaging is superb. The design of this thing must have taken a long time, even just for the box! The one thing that is vastly different about the iPod Shuffle is that there is no display… You never really have any idea who you’re listening to. This is quite interesting as it encouranges the use of iTunes and it’s features, so that you can ensure you end up with previously unskipped songs and high-rated ones also.

Installation

The little manual that comes with it is a breeze and makes everything seem very simple, it’s instructions at step one say I have to install iTunes…

I really didn’t want to install iTunes but you seemingly cannot run this thing without the software. iTunes also installs Quicktime, something else I don’t need, but other than this the installation is simple enough on my Windows XP system… Or so I thought..?

Before I go any further, let me explain that I hadn’t installed iTunes before this point because if I decide I want to listen to one of the songs I bought elsewhere, I believed that I couldn’t. I would much rather by actual MP3 files from Bleep.com.

Racing Games make more dangerous drivers?

Monday, March 19th, 2007

I think firstly that if Insurance Companies are going to be taking this study seriously, they need to distinguish between racing games like those mentioned and the types of racing games and simulations that are actually available.

I can absolutely understand why the study could be correct. Having played Burnout I can tell you that I thought my reflexes were amazing as I managed to navigate through traffic while travelling much faster than them… and surely that’s the problem? These racing games simulate normal roads, normal roads where there are actually speed limits, normal roads where there are “innocent people” in those other cars you crash into when your reflexes aren’t quite fast enough. Couple that style of racing with the glorified slow-motion replays of every crash titles like Burnout provide you with and it’s easy for someone like me to see the problem.

I do play those types of games, but I also run racing simulations, racing simulations are completely different. There is no traffic heading in the opposite direction, there are no “innocent motorists” and the crashing isn’t glorified. Quite often if you make a mistake and crash in a racing simulation - that’s your race done as your car is wrecked - compare that with the endless supply of wreckable machines “God” supplies you with in the Burnout series.

Eventually if you play games like Burnout you are going to believe that not only are you supremely skilled, you’re also invincible. When you run a racing simulation, such as Grand Prix Legends, NASCAR Racing 2003 Season or the new iRacing.com Motorsport Simulation, the objective is to finish well in the race and that means making as few mistakes as possible, being a clean, smooth driver, being aware of other drivers and giving room to them when they get close to you. It is entirely different.

I have raced many times on games like Burnout and Need for Speed. I once was even commandeered by a work colleague to unlock a license for him on GT3 because he couldn’t do it… Almost every time I raced, I raced those games with my simulation head on, I slowed a lot more than I had to in a “bounce of the walls” style game, I didn’t often put myself in a risky position or crash and even though I may have looked slower I often ended up at the finishing line first.

Back in June 2006 I was lucky enough to be able to drive a Skip Barber 2000 racecar at Lime Rock Park, my only “training” prior to this was done on iRacing.com’s new simulator. I was frightened about being out there on the real track in the real car, I wasn’t crazily confident. Driving a Dodge Neon, Viper and RAM before the Skip Barber 2000 gradually taught me the real world skills I already had locked in my brain from the racing simulations I race on a daily basis. I had 40 minutes of track time and only 10 minutes in did I have one little loss of control - but I caught it. You can actually play these arcade style games like Need for Speed in a realistic manner but the game does not promote this, they promote breaking the speed limit, they promote crashing into “innocent traffic” and they often promote running from the Police. Racing simulations promote being the best driver you can be, being fast on a closed circuit while also maintaining control of the car.

Cobra 11 - Nitro Review

Tuesday, February 20th, 2007

INSTALLATION

The installation sequence for Cobra 11 - Nitro is straightforward, you insert the CD, click install and all you have to do then is choose your installation location. After installation you run the program and are presented with a configuration screen, the amount of options is great to see and it allows your graphics to be raised enough to make this title look extremely impressive. After the first running this configuration screen is not shown again, in order to see it you must run it via the start menu.

GAMEPLAY

This game is great fun. The mission’s are great and the artificial intelligence of the traffic/opponents is quite simply, brilliant. Unlike Burnout, or many similar games on other platforms, this game’s traffic actually tries to avoid you and when you’re chasing an opponent they actually try to block you into the fence or other cars so they can get away.

I understand that this game is based on quite a famous German TV show, this should be considered with my comments about the car damage… Cars do not always explode the instant they are crashed into but in Cobra 11 - Nitro they do! Whether this is a good or bad thing is down to personal taste… The crashes are absolutely spectacular and are for sure something you’d expect to see on a TV show of Hollywood movie, but they’re not realistic in the slightest.

One other thing that slightly annoyed me were the physics which put simply, are very arcade. This is the development team behind Mercedes Benz Truck Racing (a simulation I still own), I frankly expected a little more… Not to say it isn’t fun still, but I really hoped the driving would be more of a challenge. Other than how easy it is, there’s one little physics bug that got on my nerves… If you ever get up on two wheels it’ll come back down and bounce on that one side like crazy… Grrr…

As you progress through the game ranks, you are given various different vehicles to drive including sports cars, police cars, ambulances and trucks. This game has all you could really want in terms of variation and mission types… But unfortunately, there isn’t enough of them… It’s easy to finish the “ranks” in a day and I am guessing that is why most other game types are blocked by an incredibly annoying message. In my opinion, you don’t block a “single race” mode on an arcade title - I’m amazed they could ever think that was a good idea! Arcade games are supposed to be picked up and played, quick and easy… Locking that type of race was a bad move.

Two in-game videos are available below so you can see the game in action (one I recorded directly below and the official trailer further down the page).

GRAPHICS

The graphics are superb. They are crystal clear and the car models look great, as do the trees, fences, bridges and even the people. The damage effects are “huge” and the explosions, smoke, fire, debris and sparks all look very good. The automatic action replays of big crashes are often a welcome break and always look extremely good. I did spot another bug though, if you drive from the “Hood” view (selectable while driving by pressing C or in the options menu seen below) and take any damage, the camera bleeds into the damage model and looks very ugly…


CONTROLLERS

As the physics felt arcade I only tried the title with my keyboard, it’s possible to complete the game easily with them. The keys (with default settings) do take a little time getting used to, as you are required to just tap the keys to adjust while navigating through traffic.

SOUND

The sound is great, everything you would hope for. I assume the music is chosen based on the TV show, but yet again the TV influence isn’t my taste…

POSITIVE

Superb, sharp graphics.
Very good A.I. on the opponents and general traffic vehicles.
Good mix of vehicles available.

MEDIAN

Damage effects are a little mixed, it is over-the-top but it is very visually impressive.
Arcade physics, but they are a lot of fun.

NEGATIVE

Game can be “finished” within a day.
Game modes (single race) are blocked until content is unlocked in the career.

CLOSING WORD

Probably not worth the cost of a full priced game. Sort of seems like they meant to include more content but never got around to it. The fact they blocked single race modes is a big turn off for this game. Lots of fun - until you finish it.

OFFICIAL DEMO
Download here. 175.25MB.

A poem “Shep”

Saturday, December 30th, 2006

This is a poem I wrote when I was 12 years old. It is about my dog, Shep, who had died shortly before writing.

Shep.

Shep,
Your fur like a golden beach,
the sand kicked up by the waves.
Your eyes like a young, warm, loving child…

Shep,
Your nose like a black shadow moving through a dark, damp street.
You moved like a swift dove in the warm summer breeze.
When your tail hit my legs like a whip on a block of wood…

Shep,
Now…
The picture lays on my desk, a symbol of your life.
The sound of your sharp, whining back past-midnight echoes in my head.
We shouted at you to shut up…

But now…
We want it back.
We miss it.
You’re dead.

From 500 to 1: Looking forward to a new season

Monday, February 13th, 2006

As we head into another motorsport season, excitement grows amongst the fans as to who’s going to be the man to beat in the NASCAR NEXTEL Cup Series in 2006.

Last season showed that it really doesn’t matter how you perform in the early stages. Who’d have thought Greg Biffle wouldn’t have taken the title in 2005 during the middle of his extremely competitive run?

Tony Stewart came back from a terrible early season performance but managed to get himself in a position where he just needed to ride out the last few events.

So, what’s going to happen in 2006? Who’s got the best shot at the title? Like every motorsport series across the world, like every season, nobody really knows… NASCAR is like a marathon, both in each individual race and the season as a whole. You have to try to stay in with a chance until the end, then sprint as fast as you can in the final few metres. But I’ll do my best and give my opinion…

TONY STEWART

Never, ever, ever rule out this man. I’m very proud that I proclaimed him the new Cup champion back in July 2005, just after he’d started to perform as we all know he can. Tony is always a contender and always will be, he can drag an under performing car to the front. The chances for a back to back title look pretty good, but that’s mainly down to the man behind the wheel.

KYLE BUSCH

Very rarely am I blown away by a young driver like Kyle, but in 2005 Kyle Busch did everything to justify his position with Hendrick. Sometimes you can just see a car dancing along and at a few events last season this young man really was the class of the field. If he can string a few performances like that together, who knows… So Kyle Busch is my outside bet for a contender for the NASCAR NEXTEL Cup.

JEFF GORDON

I’m still in shock. Jeff Gordon’s 2005 season really wasn’t that great. By many drivers standards, it would have been, he did after all finish eleventh in the NASCAR NEXTEL Cup points, he won his team a whole lot of money and he was compeitive at most races. But Jeff really is so used to being competitive at every race that anything less than that is a dissapointment to both him and his fans. Jeff will be back in 2006 and if the end of 2005 is anything to go by, he’s really going to kick some ass.

DALE EARNHARDT JR.

What can you say about Dale Jr? In 2005 I consistently believed he’d make the chase right up until the end, when he didn’t I believed he’d claim eleventh place in the standings. Well, he didn’t do that either… No matter what the reason, Dale looked pretty damn good towards the end of the season, but plagued by problems his performances went without reward largely. In 2006 I’m very much hoping to see Dale Earnhardt Jr show us what he’s made of, he’s obviously a contender.

JAMIE McMURRAY

Now in the Roush Racing number 26, Jamie will either silence those who doubt him this season or he’ll give them a shock by winning the whole thing. McMurray is obviously a raw talent and hopefully in the Roush family of teams he’ll be able to shine.

MARTIN TRUEX JR.

New to the NEXTEL Cup for 2006, Truex is still an outside bet for the title. His record in the Busch Series speaks for itself. Having run just a few races in 2005 in the Cup Series, this season will require a lot of learning, but Truex seems to be up to it. It’s also good that he chose to stay with Earnhardt Inc. where he feels comfortable, he’ll be running with number 1 on his door.

DALE JARRETT

Some fans thought Dale had had his day. That was until he had it again at Talladega last season. As the developments at Yates improve, so will Jarrett.

JOE NEMECHEK

There were races in 2005 that Joe looked far from deserving his “front row” nickname, but others where he looked unbeatable. Another outsider hope for the title in 2006.

KURT BUSCH

Although I think he lacks the skill of his younger brother, he is an intelligent driver the majority of the time and usually knows where to place a car to make it run at it’s best. Now running in the number 2 for Penske, Kurt Busch will no doubt win in 2006, probably first at Bristol where he seems unrivalled.

KEVIN HARVICK

How long will bad luck follow Kevin Harvick around? The car is there, the driver is there, so why aren’t they winning every weekend? We’d all like to see a Goodwrench car back in Victory lane, hopefully 2006 is the year where Harvick translates his success in the Busch cars over to the NEXTEL Cup.

KASEY KAHNE

Full of raw driving skill, but also inconsistent, Kasey Kahne so far has been considered as a contender for wins, but nothing more. His speed seems to vary from week to week and I don’t know whether it’s his fault or the teams, but if he’s to compete in 2006, it needs to be stopped. Kahne is a very fast driver…

ELLIOTT SADLER

When you look at Sadler, you can’t help but wonder if the driver is being held back by his team. Elliott’s obvious driving skill doesn’t seem to be able to help the Yates team car to get into Victory Lane as much as he deserves. He deserves a shot at the title in 2006, hopefully he’ll get that shot.

JIMMIE JOHNSON

Jimme Johnson is a superb competitor, always out to win at any cost. He is a winner or in with a chance of winning every time they unload his car off the hauler. He’s a champion waiting to be named as one.

CARL EDWARDS

In 2005 Carl Edwards probably could have won the title had he performed at every track like he did on the 1.5 mile speedways. If Edwards expands his skillset in 2006, he’ll win the title, without doubt.

RYAN NEWMAN

While always quick in qualifying, it has to be said that most times he starts from the front row, he doesn’t stay there for very long. Whether it’s Ryan or the team, one of them isn’t able to perform in most races as they should. He’s obviously quick over a single lap, he’s obviously able to setup a car and work out how to drive a race track, but things just don’t seem to gel…

MATT KENSETH

Matt Kenseth seems extremely consistent. I can’t remember ever being shocked by speed when he’s lead and won, but I have watched races before and not heard his name once, only for him to appear in the top five at the end…

JEREMY MAYFIELD

Mayfield really did himself proud in 2005. My very high opinion of Kasey Kahne meant that Jeremy’s performances meant a whole lot more. Yet again Mayfield put himself close… Not close enough, but there’s always another season!

BOBBY LABONTE

I’ve been a fan of Bobby Labonte since 1995 when I first discovered NASCAR existed. I’m extremely excited to see him running some different colours and what better number to have on your door that number 43? It’s no surprise that over the winter Petty have made some big changes to prepare for the 2006 season, I’ll be watching Labonte’s progress with great interest and I think he is another outside hope for a championship. He’ll need some luck though, but that’s the same with everyone.

GREG BIFFLE

Greg Biffle could have been the NASCAR NEXTEL Cup Champion in 2005. His early season really put him a step infront of everyone else and it was only through bad luck and an occasional let down by the Roush team behind him that he didn’t make it back to the front in time to wrestle the Cup out of Tony Stewart’s fingers. In 2006 Greg has to use the experience gained last season, pushing hard from the first race he now knows how important it is to stay out of trouble and lead from the front.

MARK MARTIN

It’s kind of hard to believe 2006 will be Mark’s last year. But if he can put in a performance like he did in 2005, he’ll be in with a chance of winning. Mark has been the nearly man so much in his career that it really would be so great to see him take a title.

Scott Mansell: Career Profile

Thursday, December 1st, 2005
Scott Mansell kicks up the sparks in the Benetton at Paddock Hill Bend. Copyright: Gary Hawkins/LAT Photographic. Provided for use by Richard Barrow, Race Strategy Management.

Scott Mansell kicks up the sparks in the Benetton at Paddock Hill Bend. Copyright: Gary Hawkins/LAT Photographic. Provided for use by Richard Barrow, Race Strategy Management.

I have to admit, when I begun to try and find a driver and management company I could work with, I was attracted to the surname of the young Scott Mansell.

Of course, after I blew the dust off and had a quick read of my Nigel Mansell - 1992 Formula One World Champion paperpack, I confirmed that Scott was not the name of Nigel’s son I had remembered.

It’s undoubted that as Nigel won his one World Championship a six year old Scott will have watched in awe having already started karting himself, but it seems Scott has undoubtedly had to make a name for himself, all by himself.

This is a man who holds lap records across Europe, who is the youngest driver to have ever tested a F1 car and has already begun to experience life on the other side of the Atlantic.

So let’s go back to where it all started and profile the career that’s set to blossom any time now.

KARTING

Scott’s career began with karting at the age of five. In 1996 after he had gained experience he raced at the Birmingham Wheels, Chasewater and Silverstone circuits, showing massive skill levels right from the start.

He finished third in the Silverstone British Kart GP and won (as a rookie) in his first race at the Chasewater track, also winning the Championship based at the track in the same season.

In 1997, Scott has perfected his skills behind the wheel of a cadet kart, finishing at Three Sisters, Shennington and Chasewater much better than expected in every race at these well known British proving grounds, with three recorded wins.

For the next three years, Scott used a Junior TKM Kart, in 1998 racing at Rowrah, Shennington and Three Sisters once again, recording great finishes the whole season, including two recorded wins.

1999 would be a bit of a learning experience it seems, as Scott visited three tracks for the first time and didn’t get a recorded win. He raced at Rowrah, Clay Pigeon, Larkhall and PF International, finishing well but never getting on the top step.

As the calendars turned into a new millenium, Scott Mansell came into his own, his last full year in karting was full of achievement. Scott raced that year at PF, Rowrah and Three Sisters, grabbing two wins. But overall his consistency in finishing on the podium would see him also finish second in the points championship at PF International.

CARS

Aged just fifteen, Scott moved into a 600cc Formula Honda. Making a big impact right away, Scott managed to qualify fifth and finish third in the first race at Oulton Park with just two hours time in the car before the event. He had learnt quickly.

Before the season had finished, Scott had also managed to grab a Pole Position for himself and finished second in the championship overall.

That 2001 season also saw a love affair begin with the Brands Hatch circuit, Mansell would finish all three Formula Honda events there in third, while also entering a Eurocar event there too for a first experience with a closed wheel chassis.

But it was to be the 2002 motorsport season that would see Scott Mansell compete on a truly worldwide selection of circuits.

Scott Mansell in F3000 car. Provided for use by Richard Barrow, Race Strategy Management.

Scott Mansell in F3000 car. Provided for use by Richard Barrow, Race Strategy Management.

Driving a 1991 Reynard 91D, an F3000 car, Scott took Pole Position in every race he tried to, also taking two wins, at Most and Zandvoort. These great performances gave Scott the F3000 MSA EuroBOSS Championship in his rookie season.

Many around the series were noting that Scott was out-qualifying and out-racing some of the F1 class cars on track at the same time, something not seen very often in the EuroBOSS series and a mark of the ability the youngster has at this time.

In the same season, Scott competed in South Africa at the Zwartkops and Killarney complexes in the F600 class, in his three races finishing first, second and third respectively.

Also, returning to the track that had treated him so well previously, Scott entered the Monoposto Festival at Brands Hatch, entering two races where he qualified on Pole and managed second and third place finishes.

In preparation for the forthcoming EuroBOSS season where he would be racing the powerful machine, Scott also tested a Benetton B197 fitted with a 700+BHP Judd V10 engine, becoming the youngest driver ever to test an F1 car, at sixteen.

The 2003 season itself seems to have been another learning year, as Scott was busy taking part in a Formula Ford test programme he entered just two rounds of the EuroBOSS Championship, finishing second and third in races at Donington Park, setting another record as the youngest driver to race an F1 car at age seventeen.

Scott Mansell. Provided for use by Richard Barrow, Race Strategy Management.

Scott Mansell. Provided for use by Richard Barrow, Race Strategy Management.

In 2004, the world was made to sit up and take notice as Scott swept the racing world under the carpet and proudly walked ontop of it.

Scott set outright lap records at the Silverstone (National), Donington (National), Lausitzring (GP) and Zolder (GP) circuits on his way to a dominating four wins from eight starts. He would also break the outright record at Brands Hatch (Indy) circuit, taking Adrian Fernandez Champ Car record out of the books. Oh and let’s not forget he took seven Pole Positions from those eight races too.

Awards came quickly as the season wound down and Scott took the EuroBOSS F1 Championship, becoming the youngest ever driver to win a race and championship in an F1 car.

Scott was voted BBC Sports Personality of the Year for the Midlands and was nominated for both the BRDC Autosport McLaren Young Driver of the Year Award and the Autosport Club Driver of the Year Award. He also completed the Arden International F3000 Driver Evaluation Programme, giving him access to current F3000 machines in 2005.

16yr old Scott Mansell at the wheel of the Benetton 97 Judd V10, Donington Park, 2002. Provided for use by Richard Barrow, Race Strategy Management.

16yr old Scott Mansell at the wheel of the Benetton 97 Judd V10, Donington Park, 2002. Provided for use by Richard Barrow, Race Strategy Management.

2005 has seen Scott appear in some radically different types of machinery, including sportcars.

Scott was entered into the Porsche Carrera Cup for two races at Silverstone as a guest, he astounded onlookers, finishing the races in third and eighth respectively, in a large field of cars. With very little practice and no time in the car previously, it’s noticable that Scott can almost instantly get ontop of the car.

In the middle of May 2005, Scott took part in an Italian F3000 race at Imola. Having never driven the car or the track before, Scott’s fifth place in practice and sixth place in the race was quite a performance in a closely contested championship.

Scott Mansell at Imola. Provided for use by Richard Barrow, Race Strategy Management.

Scott Mansell at Imola. Provided for use by Richard Barrow, Race Strategy Management.

But, the big move for 2005 was the one Scott made across the Atlantic to enter a race at Infineon with Marco Andretti, in the Infiniti Pro Series. He impressed with a third fastest time in practice and a solid sixth place run on the cards, the only dissapointment was that the car had a mechanical problem. It was only after the race had ended that the cause was found to be a fault within the rollbar, it had made the car impossible to drive due to an unpredictable balance, but Scott had still done wonders.

As a fan of motorsport both historic and modern, I must say that I am impressed by Scott. His ability to drive anything he tries so quickly is fantastic, I don’t know of many other drivers capable of this in modern times. His skills take my mind back to when drivers entered varying races across the globe, when people like Jim Clark would hope across the Atlantic to run when and where he could because he loved the conversation between tyre and track…

Scott Mansell\'s helmet sits beside one from a famous racing family... A sign of things to come? Provided for use by Richard Barrow, Race Strategy Management.

Scott Mansell's helmet sits beside one from a famous racing family... A sign of things to come? Provided for use by Richard Barrow, Race Strategy Management.

More information on Scott Mansell can be found at ScottMansell.com. I’d like to thank Richard Barrow and Race Strategy Management for their co-operation on this career profile.

Photos by Gary Hawkins, Race Strategy Management and Claudio Signon.