Archive for April, 2009

Solution: Big Wrecks at Talladega and Danger to Fans

Tuesday, April 28th, 2009

You want to know what the best solution would be to the possible future fan fatalities at Daytona and Talladega? Put the grandstands on the infield.

You can’t see the track right infront of you anyway, because the angle is too great, while the rest of the oval is quite some distance away. Why not sit them on the infield, where the track is angled towards them and why because of simple physics – a car will likely never end up.

It is only a matter of time before the horrors of the year 1955 visit NASCAR…

Success for iRacers

Monday, April 27th, 2009

iRacing members had a great weekend racing in the physical world. In Grand-Am competition Alex Gurney held off Michael Valiante to capture the Rolex Sports Car Series Bosch Engineering 250 at Virginia International Raceway Saturday afternoon, while on Sunday Sprint Cup rookie Brad Keselowski scored his first Cup win in a wild finish to the Aaron’s 499 at Talladega Superspeedway. Following Keselowski to the checker were fellow iRacers Dale Earnhardt, Jr. in second place and Marcos Ambrose, fourth.

We don’t pay these guys to be members of iRacing. They drive with us for two reasons – racing online is fun and because our simulation so accurately reproduces the cars and tracks they drive on, it helps them in their real-world racing.

In addition to the thousands of drivers who compete in iRacing-organized virtual racing series every day, every weekend scores of iRacers are competing on tracks in the physical world. iRacer Brett Smrz was a winner in the Skip Barber national race at VIR this weekend, while Alex Ardoin and Joel Miller finished second and third in the Star Mazda race there. And in the season-opening 2009 Jetta TDI Cup doubleheader, held this weekend at VIR, AJ Nealey was runner up in the first race and Jake Thompson won the second.

Laguna Seca Track Comparison

Friday, April 24th, 2009

iRacingTV have added another track comparison video, showing the similarities between the real-world and in-sim versions of Infineon Raceway.


HD also available

Infineon Track Comparison

Thursday, April 23rd, 2009

iRacingTV have added another track comparison video, showing the similarities between the real-world and in-sim versions of Infineon Raceway.


HD also available

Go Mike Conway and Team Falken!

Saturday, April 18th, 2009

I had the privilege of ‘coaching’ Mike Conway, Bryan Sellers and Dominic Cicero (Indycar and ALMS drivers) within the last month at the iRacing offices in Bedford as they used the in-house version of Long Beach to prepare for their events this weekend.

I’m delighted to see that Conway really didn’t disappoint and finished fifth in the second session. I’m expecting a lot from him! I’ll watch qualifying today and the race tomorrow with anticipation!

The Falken guys, well they are just tyre testing really, but I am sure they would like to win their class. They were 6th in qualifying from the 11 GT2’s at the event, not too shabby!

Coke: “Celebrate Earth Day by drinking a product whose packaging pollutes the world!”

Friday, April 17th, 2009

This was quite amusing. I’m not an environmentalist and normally I couldn’t really care what’s going on “out there” – but the irony of this email from Coke was not lost on me (a fairly happy Coke customer):

cokeearthday

Interesting that they chose Dasani, too, because I would bet a lot more plastic bottles get thrown away than cans these days now everyone is ‘healthy’.

Dave Kaemmer Chat Transcript – 4/16

Friday, April 17th, 2009

Please find below the official chat transcript of the questions dealt with by Dave Kaemmer in the iRacing Insider event:

“Q: So first question: V8 Supercars

A: I’m afraid I can’t comment on upcoming/unannounced/unknown content, but I can say that our friends down under should be happy about some new developments coming soon. And I have to leave it at that…

Q: Next question I see: what will be the league structure and how will it affect the service?

A: The idea is currently that anyone will be able to administer a league, and the admin will be charged a nominal fee, to keep the numbers reasonable.

The membership will be limited to 30 or so drivers, so sessions can run for the most part without splits. Also, the track schedule will have to follow one of the Official Series schedules, but any car can be chosen by the admin.

And one more thing, no iRating, or SR effects during league races.

Drivers will only be able to participate in one league race a week, although in any league that they have been invited to.

Q: I’ll give an answer on the netcode issues…

A: For the next season, we’ve improved the prediction code, and made some changes to the information transmitted that I think significantly improves the remote cars’ behavior. (more)

We looked at Akamai’s IP acceleration capability, and spent some time and effort getting it to work, but we were disappointed with the results, I’m afraid. But we continue to look at other ways to reduce latency for everyone, and improve the netcode…

It’s a very complex thing to deal with.

Q: I’ll talk about the tire model, brakes, damage, etc. — physics upgrades.

A: My next big project is to improve the tire model. We have so many different vehicles on so many different tires, that we need a model that is more physically based, and less empirical.

The big unknown with tires is really how they behave on the scary side of the slip curve–the “it’s got me” part. It is very temperature and speed dependant, and that behavior is modeled pretty well now, but it could be better.

The brakes also need upgrading–we plan at some point to model the heat buildup, so the braking has some more real-life transient behavior, as well as potentially fade.

For damage modeling, we’ll focus first on the physical effects, and there are several areas here that need work. Obviously we need more aero effect from damage, but we’ve also got ideas about how to better model drivetrain damage.

On the tire data question–we have a lot of great data for several of the cars, but most of what is measured in the real world is the front half of the slip curve (the “I’ve got it” part), and there isn’t much empirical data for the region of sliding.

That affects the transient handling a lot.

Q: What’s going on with the throttle/braking is that it allows you to control the brake bias on the fly.

A: I think it’s probably a legitimate technique, although in the real world, drivers wouldn’t probably want to run enough rearward brake bias in case they got in trouble.
Shane, the burning brakes issue with throttle/braking is not necessarily relevant. The energy from the slowing car would be a lot more than the energy put in from the engine. It’d be interesting to see if this worked in RL.

Q: Telemetry…

A: We’ve got a system in place to export telemetry, but it’s lacking data from several of the components that make up the cars at the moment. We do want to enable that at some point; it will probably dump a .csv file at first. Then pretty interfaces later.

Q: Andre asked about simracers being given opportunities in real cars…

A: We have some programs we’re thinking of that will do just that. Unfortunately, can’t say a lot about them, lol.

Q: Multi-groove?

A: Alright… Currently we don’t have the ability to map different grip levels at a very high resolution, although we can and do do it for several different surface types.

I have been thinking about a way to store a map of additional information at a higher resolution on track, and would like to do this at some point. As the tire model gets better, the roads will need to get better.

Q/A: Short COT no yellows not happening soon, but maybe for fun races. The COT races will be a bit shorter next season, however. I think about 10% or so.

Q: Did iRacing open too soon?

A: I think definitely not. If we waited until everything were perfect, you guys wouldn’t be racing yet. And we might never finish.

We’ve learned a lot from having the service live, and we continue to learn.

- -

I’m sorry I can’t answer all the questions; I do see them in the forums and believe me, we are working on a lot of the things you guys are asking about–or at least it’s on our list to do.

Now we’ve gotta run for the Skippy race–if my SR is high enough…

Thanks to all for coming–I’ll have to do this again.”

- -

Meanwhile, while Dave was busy answering questions, co-founder John Henry was in an overflow chat room, answering some of his own. Among the gems of information given were:

“Australian Server Coming Next Month” – What could John be talking about? Well, we’ll leave you to debate that one for a little while…

“There will be an oval series.” – No, John is not referring to the Star Mazda series…

“COT will be A; Nationwide B” The plan is for the existing Chevy Impala SS “COT” will become a Class B 4.0+ car, and the Chevy Impala SS “Nationwide” car will be slotted in as the Class C 4.0+ car.

“Paypal very soon.” – John confirmed what had already been mentioned in the forum. Paypal will be available from May 1st.

“Nationwide and Spec Racer next season.” – the SCCA Spec Racer is planned to join the Chevy Impala SS “Nationwide” car for 2009 Season 2.

“Needs to be more than monthly.” – Yes, that’s right. We are planning to hold special events and feature specific series where staff – or celebrity race-drivers – will be joining you on-track and maybe taking questions prior to that.

iRacing – New Decals on Cars

Wednesday, April 15th, 2009

Another one which was posted in the iRacing forum. This is a brief look at how the paint kit is getting a little different sometime soon. :)

Two Chevy Impala SS cars at Talladega - sporting new logos.

Two Chevy Impala SS cars at Talladega - sporting new logos.

iRacing – SCCA Spec Racer first screenshot

Wednesday, April 15th, 2009

This was posted in the iRacing member forums. It’s a really nice first look at the new on-car decals that members will be able to personalize, too.

Spec Racer Ford at Vegas

Spec Racer Ford at Vegas

LRP Track Comparison

Monday, April 13th, 2009

iRacingTV have added another track comparison video, showing the similarities between the real-world and in-sim versions of Lime Rock Park.


HD also available