Crysis Official Video 6
I can’t say that I am impressed by this footage:
Is this type of game meant to be anywhere close to a real life battle? Because, of course, in all warfare the standard way of avoiding being shot is to simply jump 6ft into the air… Better yet, in order to ensure you get your targetting best, you should run straight towards the enemy, exposing yourself completely, simply so you can shoot from just 5ft away! That seems to be what this video shows… It shows that this is pretty much the same as every other first person shooter. You do the same things to avoid and the same things to attack… What a shame that they couldn’t bring a revolution to this type of gaming.
Far Cry (which used the old CryEngine) was an awesome single player game, because as a single player you can play it “real”. It’s similar to most racing simulations; you can drive realistically or you can drive what is fastest with the flaws of the simulation. First person shooters (when played against other humans) just seem all the same “gameplay” to me…
Also, why is it that when the person is shooting at his enemies, the objects behind the enemy seem free of bullet holes even though the player is obviously missing his enemy an awful lot? I thought this was supposed to be a game engine that “everything” could be destroyed?
Tags: Crysis, Gaming, PC Games, Simulation
May 5th, 2007 at 4:39 pm
The video is just a teaser of the death match mode, with heavy use of the nano suit capabilities like speed, strength and armor. Crysis will have several MP modes, such as Power Struggle which is very different from traditional DM.
Also, the video shows pre-Alpha footage, which means that what you see is not feature complete footage of Crysis. Things are missing, crippled and definitely buggy. There really is no point in making definitive comments about Crysis based on a pre-Alpha video.
Regards,
Mocib
http://www.incrysis.com
May 5th, 2007 at 7:10 pm
I suppose you’re right. There is little point in making comment on the game as a whole from this video, but the traditional ways to leap away from bullets and run straight towards the enemy really concern me for 1st person shooters like this. I’d really like to see less of that stuff.