NASCAR SimRacing Review
Wednesday, February 23rd, 2005While NASCAR may appear to the casual outsider to be the evil half-sister of Formula One, it is one of the most competitive and hard to win championships in the world, one where the driver matters more than the car and winning is not dependant on your car being red and your team having a budget reaching into the hundreds of millions. Once you get used to the amusing American accents and the fact that most people involved with the sport carry a cloned moustache you really can start to enjoy it, even if you’re European like me.
In terms of modern racing, NASCAR uses very basic vehicles under very strict rules. These rules mean teams have to work a hundred times harder just to make a little difference in their performance; the driver and the car setup make a big difference in NASCAR.
I must admit before I started this software up I had already pretty much written it off. Like most simulations I’ve tried in the past, I expected I would end up running back screaming to Papyrus’ NASCAR 2003 in the long run, it still “feels right” to me and I didn’t see how any attempt by EA was going to beat it no matter how many real drivers names they could quote or how many times people said the demo felt good to them.
I got my copy of NASCAR SimRacing (NSR) via a friend in Florida, it arrived from FedEx on Monday 21st February 2005, the day after I’d watched and been extremely excited while watching the Daytona 500. The first major failure of this branded NASCAR simulation? They assumed only American’s will buy it, releasing it in North America only (at the moment). Bad, bad, bad, bad, bad…